This study explores how gamification can be incorporated when facilitating theoretical content in Computer Applications Technology (CAT) to promote self-directed learning of Generation Z learners. The CAT curriculum consists of practical and theoretical content. and Generation Z learners tend to perceive theoretical content as less engaging and less stimulating. The dynamic nature of ... https://www.ngetikin.com/bargain-MLB-Texas-Rangers-Alternate-Away-Jersey-iPhone-14-Pro-Clear-Case-p111023-save-big/